STRANGER THAN HEAVEN Guide

Stranger Than Heaven's five eras and cities

Updated · Story & world

Quick answer

Stranger Than Heaven runs from 1915 to 1965 across five cities: Kokura (1915), Kure (1929), Minami Osaka (1943), Atami (1951) and Shinjuku/Kamurocho (1965). Each era is modelled on a real Japanese location, and each is a separate act with its own cast, substories and activities. The pre-release trophy list names five acts, nine numbered chapters and a finale.

The five eras at a glance

Act Year City SEGA’s description Chapter trophies (pre-release)
Act 1 1915 Kokura, Fukuoka A smoke-scorched foundry town, home to what was said to be one of the world’s largest foundries, full of hard-driven workers Song of the Resurrection · Man’s Heaven
Act 2 1929 Kure, Hiroshima A port town dominated by Japan’s largest naval arsenal and heavily influenced by yakuza organisations The Way of Evil · The Clown
Act 3 1943 Minami, Osaka The biggest entertainment district in western Japan, set against the rising tension of a world at war The Patriot · Long Day’s Journey into Night
Act 4 1951 Atami, Shizuoka A bustling seaside getaway synonymous with tourism in postwar Japan Soldiers’ Pay · Ballads of Spring
Act 5 1965 Shinjuku, Tokyo Japan’s most iconic pleasure district — a city of swirling and unpredictable chaos A Happy Death
Finale — — — Our Time

The chapter names come from the pre-release trophy list (PowerPyx, Exophase and VGTimes). The list is not final and can change at launch.

A street in 1915 Kokura in Stranger Than Heaven
Official screenshot. © SEGA / Ryu Ga Gotoku Studio

Act 1 — 1915 Kokura

The story opens in San Francisco, 1915, where a young Makoto Daito sneaks aboard a mysterious ship. Born to an American father and a Japanese mother, he has lost both parents and decides to travel to his mother’s homeland.

On the voyage he meets Yu Shinjo, and the merchant Orpheus teaches him how harsh Japan can be. Kokura is a foundry town: SEGA describes it as a smoke-scorched city of hard-driven, fiery workers. The local entertainment is period-specific — drinking, gambling and pleasure buying.

Act 2 — 1929 Kure

Kure is a naval-arsenal port with a heavy yakuza presence. The Act 2: Kure trailer shows the aftermath of an attack on Genzo Iwaki, the patriarch of the Iwaki family. Daito joins the family, receives a ceremonial sake cup and rises through the ranks, becoming known as the “Red Oni.”

This is the act where the yakuza story properly begins: sworn brothers, family politics and the violence that comes with them.

Act 3 — 1943 Minami, Osaka

Osaka’s Minami district is the biggest entertainment district in western Japan, and the country is at war. Keiko Shirai (Ado) is a leading singer in wartime Osaka, which ties the era to the Showbiz system.

Act 4 — 1951 Atami

Atami is a postwar seaside resort built on tourism. After the war, the story turns to reconstruction, entertainment and the kind of money that comes with both.

Act 5 — 1965 Shinjuku

The final era is Shinjuku, Tokyo — Kamurocho, the district used throughout the Yakuza series. SEGA calls it Japan’s most iconic pleasure district, “a city of swirling and unpredictable chaos.” This is where the Tojo Clan story reaches its conclusion.

The Kamurocho gate in 1965 Shinjuku in Stranger Than Heaven
Official screenshot. © SEGA / Ryu Ga Gotoku Studio

How the acts are structured

Each act has:

That structure matters for completion: the act-specific substories and activities can be missed if you advance the story, so finish them before the point of no return. See the trophy checklist.

What is still unclear

FAQ

How many eras are in Stranger Than Heaven?

Five: 1915 Kokura, 1929 Kure, 1943 Minami Osaka, 1951 Atami and 1965 Shinjuku. Each is a separate act with its own city, cast and activities.

How many chapters?

The pre-release trophy list names nine numbered chapters plus a finale: two chapters in each of Acts 1–4, one in Act 5, then the final chapter. Treat this as pre-release data — the list can change at launch.

Is Kamurocho in the game?

Yes. The 1965 era is set in Shinjuku, and the location is Kamurocho, the fictional district used in the Yakuza series.

Are the cities real?

They are modelled on real locations from their eras: Kokura in Fukuoka, Kure in Hiroshima, Minami in Osaka, Atami in Shizuoka and Shinjuku in Tokyo. SEGA describes the setting as 'a version of Japan that may have existed in another life'.

What happens in each era?

SEGA has described the setting of each era and the Act 2: Kure trailer shows Daito joining the Iwaki family and becoming the 'Red Oni'. Later acts are deliberately under wraps; this page does not repeat leaked story details.

Does the game time-skip between eras?

Yes. The story covers 50 years, with gaps between acts. Each act begins in a new city and era with a new supporting cast.

Share this page:FacebookRedditXWhatsApp

Related guides

Sources

Checked against the current version on · High confidence — confirmed by the developers or two independent sources. Spotted something outdated? Tell us.

Advertisement